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Clockmaker game help
Clockmaker game help








clockmaker game help clockmaker game help

None of the existing fairies can become Fairy Lord. Deep down, she believes the Fairy Lord is gone, and that she must find a replacement desperately. But the tasks are too great, even for a fairy as learned as she. She filled in diligently, making decisions, mediating disputes, and continuing to chronicle all fairy matters. For a long time, the Dream Librarian admitted to no one that the Fairy Lord was missing. After paying a visit to the Fairies of the Deep, he vanished. The Fairy Lord embarked on one of his usual quests, in one of his many disguises, during which he routinely checked on fairy functions and took care of problems within the realm. The Dream Librarian documented those natural events. Initially, they did just that under the Fairy Lord's guidance and watchful eye. Their specialties and assigned duties were to watch over natural forces, such as wind and fire, tides and growth, and all matters plant-related. Once they infiltrated the Mortal World, fairies put their hands into everything. Few have gone out into the mortal world to live as mortals, and those who have are generally shunned. Fairies have inbred for centuries, due to their system of arranged marriages. Any who do enter cannot be allowed to leave, lest they divulge fairy information or history. They still return to meditate upon their fairy origins. Finally, after seeing a sign from the heavens, the fairies left the Ancients' Place. With their sudden exodus, they left behind many structures that now help others understand the Way of the Ancient Fairies. That was when some fairies assumed control over the dreams of mortals. The fairies took that as a sign that it was time to leave the Ancients' Place and spread out all over the world to run the realm in the ways they had determined. Three stars aligned in the heavens and then fell from the sky. Many years after the creation of the fairies there was another spectacular astrological event. New works and observations are created constantly. These volumes were overseen by the Dream Librarian, who has later editions of the same volumes deep in the bowels of the Dream Library. The first fairies used the Print Stones Machine to create the first volumes of fairy knowledge and history. The Fairy Lord directed everything and selected a Dream Librarian to record everything the fairies did, said, and decided. There, they created a hierarchy, assigning each fairy to an area of the Earth: some to the oceans, some to the air, some to the weather, and some to dreams. This occurred at the Ancients' Place, where fairies have since lived for thousands of years. Long ago, the first fairies were created from mortals when a meteor collided with a field of magic crystals. Those secrets also reveal where the story in the first Dream Chronicles begins.

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Players can have a full deep look at the fairy world in the Dream Chronicles series by solving 15 Dream Jewels' secrets in Dream Chronicles 2. Dream Chronicles was inspired largely by the work of Antonio Gaudi and the Art Nouveau movement. KatGames team designed the concepts, artworks, and gameplay while partners worked on visual effects, music, story, and marketing. Following negotiations, KatGames reached an agreement with PlayFirst, which resulted in the June 2007 release of Dream Chronicles.Īfter the success of the original Dream Chronicles, KatGames devoted its time to making the Dream Chronicles series, which is supported by PlayFirst and other third-party developers. Tartaj was impressed by their shared commitment to cultivating creativity and innovation, and recognized a common vision for realizing his unique game concept. Subsequently, Tartaj met PlayFirst's Creative Director, Kenny Dinkin, and Director of Publishing, Craig Bocks, during Casual Connect Amsterdam in the following year. In 2005, Miguel Tartaj, who held the positions of CEO and lead game designer of KatGames, pitched his game concept to two potential partners. The developer, KatGames, has since moved on to other projects.ĭevelopment Release timeline 2007 However, only the first five games were released when the distributor and rights holder PlayFirst canceled, releasing and distributing their games on PC/Mac platforms to focus on its growing mobile gaming market. The Dream Chronicles series was intended to include two trilogies, Faye's Journey and Lyra's Destiny, with three games each and two core stories. It's also the name of the first game in the series. It was created by Miguel Angel Tartaj for KatGames and published by PlayFirst. Franchise logo, used since Dream Chronicles 2 (2008)ĭream Chronicles, first released in 2007, is a series of adventure, hidden object and puzzle casual games.










Clockmaker game help